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Every Mafia Role, Explained

The complete reference: the core cast, what each name means across Mafia and Werewolf, ten advanced roles, and how to balance the deck for any group size.

Deal these roles free → The app deals a balanced deck automatically · 4–20 players

The core cast

Every game of Mafia is built on the same skeleton: a hidden killing team, an investigator, a protector, and a majority of ordinary townsfolk. These are the five roles dealt in Mafia Board Game — with the strategy that actually wins games.

One game, many names

Groups argue about role names more than rules. They're the same parts in the same machine — Mafia theme or Werewolf theme:

FunctionMafia-theme namesWerewolf-theme names
Hidden killerMafioso, Mafia, GodfatherWerewolf, Alpha Wolf
InvestigatorSheriff, Detective, CopSeer, Fortune Teller
ProtectorAngel, Doctor, MedicBodyguard, Witch (heal potion)
Ordinary citizenVillager, Townsperson, CivilianVillager
Third partyJester, FoolTanner, Fool

Ten advanced roles for veteran groups

Once the classic deck feels solved, these are the most common additions. Add one or two at a time — every power role you add weakens the plain Villagers.

RoleTeamPower
GodfatherMafiaLeads the mafia — and reads as innocent to investigations.
VigilanteTownA townsperson with a gun: may kill one player at night (often once per game). Misfires haunt the town.
RoleblockerEitherEach night, blocks one player's night action from happening.
MediumTownMay commune with a dead player at night and receive yes/no answers.
BodyguardTownProtects a player by dying in their place if they're attacked.
MayorTownMay reveal publicly to have their vote count double — at the cost of becoming a target.
WitchNeutral/TownHolds two potions: one heal, one poison. Each usable once.
Serial KillerNeutralKills alone each night; wins by being the last one standing. A second knife in the dark.
Lovers (Cupid)SpecialTwo players are secretly linked: if one dies, both die. If they're on different teams, they win only together.
MillerTownAn innocent who reads as mafia to investigations. Chaos in one card.

How many of each role? Balance by player count

The golden ratio: roughly one mafioso per 3–4 players, one investigator always, one protector once you have five. This is the balance the app deals automatically:

PlayersMafiosiSheriffAngelJester (optional)Villagers
4–511at 5the rest
61113
7–102111the rest
11–143111the rest
15–204111the rest

Too many mafia and the town never has a chance; too few and the game outlasts the pizza. If a game ends in two days, add a mafioso next round; if the mafia never get close, remove one.

Don't hand-build the deck

The app deals a balanced role mix for your exact group size — secretly, to each player's phone.

Start a free game →

Frequently asked questions

What are the basic roles in Mafia?

Mafioso, an investigator (Sheriff/Detective/Cop), a protector (Angel/Doctor), and Villagers. Groups of 7+ often add the Jester.

How many mafia per player?

About one per 3–4 players: 1 at 4–6 players, 2 at 7–10, 3 at 11–14, 4 at 15+.

Is the Seer the same as the Sheriff?

Yes. Seer is the Werewolf-theme name for the investigator; Sheriff, Detective and Cop are Mafia-theme names for the same role.

Can the Angel save themself?

Usually yes, including in Mafia Board Game. Some groups house-rule self-saves out entirely or allow them once per game.

What's the best role for beginners?

Villager — the game's core deduction with no extra job. The hardest to play well are the Jester (acting) and the Mafioso (sustained lying).